3D Image Analysis and Synthesis – The World inside the Computer
During the last three decades computer graphics has established itself as a core discipline within computer science and information technology. Two decades ago, most digital content was textual. Today it has expanded to include audio, images, video, and a variety of graphical representations. New and emerging technologies such as multimedia, social networks, digital television, digital photography and the rapid development of new sensing devices, telecommunication and telepresence, virtual reality, or 3D-internet further indicate the potential of computer graphics in the years to come.
Typical for the field is the coincidence of very large data sets with the demand for fast, and possibly interactive, high quality visual feedback. Furthermore, the user should be able to interact with the environment in a natural and intuitive way.
In order to address the challenges mentioned above, a new and more integrated scientific view of computer graphics is required. In contrast to the classical approach to computer graphics which takes as input a scene model -- consisting of a set of light sources, a set of objects (specified by their shape and material properties), and a camera -- and uses simulation to compute an image, we like to take the more integrated view of `3D Image Analysis and Synthesis’ for our research.
We consider the whole pipeline from data acquisition, over data processing to rendering in our work. In our opinion, this point of view is necessary in order to exploit the capabilities and perspectives of modern hardware, both on the input (sensors, scanners, digital photography, digital video) and output (graphics hardware, multiple platforms) side. Our vision and long term goal is the development of methods and tools to efficiently handle the huge amount of data during the acquisition process, to extract structure and meaning from the abundance of digital data, and to turn this into graphical representations that facilitate further processing, rendering, and interaction.
In this presentation I will highlight some of our ongoing research by means of examples. Topics covered include 3D reconstruction and digital geometry processing, shape analysis and shape design, motion and performance capture, and 3D video processing.